This Character was created in an online course through CGMasterAcademy with feedback and guidance from Patrick Yeung. I chose a concept art created by Ayran Oberto, and made a 3D Character Model of it.
Process
1. Chose a concept and created a Moodboard
2. In Zbrush, block-out the character and concept some option for the hips down.
3. Sculpted in more detail and did some cloth simulation in Marvelous Designer.
4. Finalize the sculpt and add in pore details into the face.
5. Retopologize and UV in Maya
6. Bake High Res Detail into Low Res Mesh in Marmoset
7. Texture in Substance Painter
8. Render out in Marmoset
Software Used
ZBrush, Maya, Marvelous Designer, Substance Painter, Substance Designer, Marmoset, Photoshop, PureRef.
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Turntable
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Texture Maps
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