This Character was created for my CGMA course Hardsurface Character Modeling with Ben Erdt. Original concept by Nivanh Chanthara. I Plan to rig the character for posing, but that will take awhile so I wanted to show off what I had so far.
Character Was Rendered in Unreal Engine 4.
42k Tris
Software Used
Zbrush, Maya, Topogun, Substance Painter, Photoshop, Unreal Engine 4